The 4-Hour Workweek - Step 1: Definition

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Everything Popular is Wrong

Don't play the game, beat the game

Find loopholes in the rules

Retirement is worst-case-scenario insurance

Interest and energy are cyclical

Less is not laziness

The timing is never right

Ask for forgiveness, not permission

Emphasize strengths, don't fix weaknesses

Things in excess become their opposite

Money alone is not the solution

Relative income is more important than absolute income

Distress is bad, eustress is good

Being Unreasonable and Unambiguous

Doing the unrealistic is easier than doing the realistic

People overestimate the competition and underestimate themselves

There is less competition for bigger goals

What do you want?

The opposite of happiness is boredom

Excitement is a better synonymn for happiness

ADD: Adventure Deficit Disorder

Dreamlining

Defined steps instead of ambiguous wants

Goals must be unrealisitic to be effective

Activities that will fill the vacuum when work is removed

Cautions and Comparisons

The Deferrers (D)

Work for yourself

Work when you want

Retire young

Buy everything you want

Be the boss

Make a ton of money

Have more

Reach a big payoff

Freedom to avoid what you dislike

The New Rich (NR)

Have others work for you

Prevent work for work's sake (W4W)

Do all you want to do, be all you want to be

Neither boss nor employee, but owner

Have reasons for making money

More quality and less clutter

Payday every day

Cashflow first

Freedom to pursue your dreams

The Freedom Multiplier

Money is multiplied in practical value depending on the number of W's you control in your life.

what you do

when you do it

where you do it

whom you do it with

Fear-Setting and Escaping Paralysis

Conquering fear = defining fear

Optimistic denial

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