Virtual Librarian

Video Conferencing Centre
- Can all be housed on a website

Google Hangouts

Connect with other classrooms across school board or globe

Flipgrid

Self-Assessment (Self Reflections)
Used for Formative Assessment
Used for Summative Assessment

Connect with Experts

Skype a Scientist

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Google Hangouts

VROC

Digital Human Library

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Student Tech Experts

Have a student created website that houses resources that support them with various technologies in the LLC which could be beneficial for teachers and students.

They can create how to videos on:

Coding (Blockly, Scratch, Swift)

3D modelling and 3D priniting (Tinkercad, Morphi)

AR/VR creation (Minecraft, CoSpaces, Makrkit)

Audio Engineering (Audacity, GarageBand)

Film Creation and Editing (iMovie, Adobe Premiere 7

Robotics (Lego, Vex, Ozobot, Dash and Dot, Makey Makey)

Makerspace/Makered (Cardboard automata, Rube Goldberg Machines)

Digital Resources for Students

Coding: Code.org, ErasealKittens; Made it with Code, Scratch 3.0

AR/VR: CospacesEDu, Google Creator Tools: Tour Creator, Poly, Blocks; 3D Storytelling: StorySpheres

Mapping: Google Tour Builder, Google My Maps, ArcGIs storymap

GSUITE for Education: Slides, Drive, Docs, Hangouts, Drawings, Blogger

3D design and modeling: Tinkercad, MinecraftEDU

Mindmapping: Mindomo

Math Resources: Mathify (tutoring), Mpower, Mathies.ca, Mathisfun.com

Teaching Digital Citizenship
- Resources for Teachers

Use Digital Resources to help teachers and students understand what it means to be digitally literate. I have included some resources that I have used in the past

Information Fluency - Teaching students to understand the tidal wave of information given to them, infowhelm (Crockett, Jukes, and Churches 2011). When looking at information they need to use this approack: Ask good questions, Acquire the knowledge, Analyze the information, and Apply their knowledge by creating something that makes meaning or solves a problem (Crockett, Jukes, and Churches 2011)

Focus on Nine Elements of Digital Citizenship (Ribble 2013 specifically Digital Literacy, "process of teaching and learning about technology and the use of technology."

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Commonsense Media lessons on Information Literacy would be beneficial for students. Some lessons are on fair use, credible sources, and digital identity.

Mediasmarts.ca also has useful lesson on Media and Digital Literacy. REality Check is a game that helps you understand what;s real and what's fake, and how to analyze information online critically.

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The NMC Horizon Report 2017 discuss the importance of students becoming critical consumer of information, innovative creators and empowering themselves through this process.

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Tech Bar

Virtual sign out for a variety of technological resources

iPad

Chromebooks

Macbooks

Windows Laptops

Areas to charge personal devices to use in the LLC.
Have a "Digital Cafe' feel to it where personal devices are allowed to be used for academic purposes.

E-Resources

E-Books

Digital Subscriptions to periodicals (comics, magazines) through services like Marvel Unlimited or Comixology.
Read on an ePub reader or iPad. There is a lot of course material that is published for students through iTunes, some middle school and secondary content. The 'Everyone Can Create' for iPad is good for all levels of learners (https://www.apple.com/ca/education/everyone-can-create/)

Digital book services like Tumblebooks, BookFlix, Project Gutenberg (https://www.gutenberg.org/), Wattpad (maybe controversial because of content for elementary, but it's a great tool for young writers to share their stories).

Licenses for Audiobooks. Lend out like public library through services. Maybe have an Audible account, through iTunes, or use EBSCO resources.

Video/Film Resources

Video resources like Learn360, Curio, Criterion, NFB which either are ministry licensed or purchased from your board are available. Or use out of board streaming like 'Kanopy' (the Oakville Public Library has this available for patrons). Tedtalks and Youtube are also credible sources. Some might argue that Netflix has content as well. One of my favourite digital resources at the moment is from the Global Oneness Project (https://www.globalonenessproject.org/library/films/earthrise). It has a series of photo essays and film documentaries that are accompanied with teacher lessons.

Digital Research Databases

I would connect with our current collection through the PDSB Portal and use resources like Kidinfobits,Canadian Encycolpedia, GALE Cengage resources, PebbleGo

Teacher Professional Learning

E-Ressources for teachers

Link to resources provided by PDSB such as Brock University Professional Library, PDSB professional library, Gale's Professional Development Resources, Naxos Music Library, Ebsco Audiobooks

E-resources may require tech like iPads or Chromebooks.

Majority of items are connected through the PDSB BYOD portal.

According to the 2017 Digital Literacy Impact by the New Media Consortium, there is a digital skills gap for higher education students, "These findings indicate that most of the digital
literacy training in higher education is directed
toward consumption and evaluation of information
and media, and not on the creation of products using
digital resources." Consequently we need to teach students at a younger age to be Digitally Literate they need to b eproducers of media not just cosumers. If they become well-versed in digital literacy they will be able to achieve this goal and well stocked Virtual Library can help them undergo this path.

References:

Adams Becker, S., Pasquini, L. A., and Zentner, A. (2017). 2017 Digital Literacy Impact Study: An NMC Horizon Project Strategic Brief.
Volume 3.5, September 2017. Austin, Texas: The New Media Consortium.

Crockett, Lee, et al. Literacy Is Not Enough: 21st-Century Fluencies for the Digital Age. Hawker Brownlow Education, 2012.

Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and
Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12
Edition. Austin, Texas: The New Media Consortium.