Efterårsdag i danmark for 10.000 år siden
Data
Touch input
Shake input
Shaking the input will activate the earthquake mechanic in the game
Tap and hold input
Tapping and holding will activate the raise/lower the ground mechanic in the game
Swiping input
Swiping the tablet will activate the wind mechanic in the game
Control scheme
Control scheme is based around the three mechanics (Wind, Sinking and ground)
Wind
Swiping the tablet will let the player make use of wind to manipulate objects that are affected by this mechanic
Sink
Tab and hold on the tablet will let the player manipulate the ground in the game, so to direct the two hunters in a desired direction.
Sink muddy ground to knock over trees.
Underemne
Operations
Three main mechanics the player can use to manipulate the game with
Wind
As a tool for the player to clear the fog and make unseen things visible.
Sink
A tool to free the hunters from potential traps.
A tool for disrupting the ritual scene.
A tool for scaring animals away.
The hunters will be controlled by their own individual AI
The AI is a state machine and the two hunters will have their own state machine. These will differ enough to give the impression that the two hunters have their own personality. The state machines will have the same overall structure.
Walking
While in the walking state, the following set of actions is performed:
Walk (towards a waypoint) - this plays an animation and moves the character.
While in the walking state, the following decisions can change state:
A distraction occurs, changing the state to reacting.
The character reaches an event, changing the state to circling.
Hovedemne
Takes place around 10.000 BC in a danish marsh
The story of the game revolves around hunters
The hunter P is the slowest and weakest of the two and will stay a bit behind O
Reacts to game world events
The hunter O is the fastest and strongest of the twp hunters
Reacts to player input and will look in the direction the player is manipulating
The game will offer multiple paths for the player to take during playthrough
Will have three paths the player can choose from
The game will contain four major events
Ritual event
The player will make use of three different powers
Wind: Will be used to manipulate fog primarily
Shake: Will be used manipulate trees, apples and make them fall/drop over/down
Sink: Will primarily be used to manipulate muddy ground planes
Platform
Android
HTC Nexus 9 tablet
IOS
