Without classification

RQs about the gamification

RQs about gamification evaluation

RQs about the parameters used in the evaluation

c2

RQs about effectiveness and efficiency

ID: 60f4221d92cf76264c4f65136b21f2a1
RQ(5): What are the type of studies, objectives and conclusions for the 25 most cited articles of gamification in education? (inferred)

Article Title: Gamification in management education - A literature mapping

a

ID: eb167337821aea9cc1afb65bd3de8965
RQ(2): Does gamification work?

Title: Gamification in crowdsourcing: A review

a

ID: 3a08fa0337c58fbd05cb15bbfd0f12d4
RQ(6): What are the results reported by the studies in gamification? (inferred)

Title: The rise of motivational information systems: A review of gamification research

a

ID: 106ed1a9fff8fbc9dcd3de708046cc0e
RQ(1.3): Do the studies yield in positive and/or negative results? (inferred)

Title: Does gamification work? - A literature review of empirical studies on gamification

a

ID: abb8f604dd5cc75107a3ece50fc3e32c
RQ(1): What evidence is there for the effectiveness of gamification applied to health and wellbeing?- What is the number and quality of available effects?- What effects are reported?

Title: Gamification for health and wellbeing: A systematic review of the literature

a

ID: 6f9da92cd89f837decc917c3bb426467
RQ(3): What effect differences between audiences are observed?- Is gamification shown to be more effective with gaming affinitive audiences?- Have the benefits of health gamification been shown to extend to audiences that are not already intrinsically motivated?

Title: Gamification for health and wellbeing: A systematic review of the literature

a

ID: 853ec7edf7064fa47b357c220257503e
RQ(4): What are the intervention efficacy of gamified interventions? (inferred)

Title: What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions

a

ID: 1fb63b222447dec78a8c0a0110d5356d
RQ(4): What are the benefits, drawbacks, challenges, and lessons learned in applying gamification for RE?

Title: Gamification in requirements engineering: A systematic review

a

ID: 692e275ff21dd7a1fcf3bec2c410e8e3
RQ(4): What are effects on the factors studied by the gamification of learning for the engineering context? (inferred)

Title: Systematic literature review: An exploration of gamification in the context of engineering education

a

ID: 23755c5c724ed19d087cfe5db9b40429
RQ(7): What is the effectiveness of implementing gamification in MOOCs?

Title: Gamification in MOOCs: A review of the state of the art

a

ID: 2160ca62eec78c1fcfee0a14308501f2
RQ(1): Does gamification work?  

Title: Does gamification work? - A literature review of empirical studies on gamification

a

ID: e0740de2f8e534d5add422b6c6012dde
RQ(4): What findings from human participants research were reported?

Title: Gamification in theory and action: A survey

a

ID: 1bd601f5f5c595084ec47f6a068f7c98
RQ(3): What are the consequences of applying gamification elements in the context of RE?

Title: Gamification in requirements engineering: A systematic review

a

ID: cf1e2aaabe7fd021a0037e92524fd383
RQ(1): Are gamification strategies effective in increasing engagement in online programs?

Title: Does gamification increase engagement with online programs? A systematic review

a

ID: 1501ba450e541eedadb27c21706e907f
RQ(3): What have been the results of the studies?

Title: Gamification in higher education and STEM : a systematic review of literature

a

ID: 512b19f434224601af27a46fb6d75fec
RQ(1): What is currently known about people's motivation engagement and performance issues of software development process??

Title: A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review

a

ID: c3b05593118f110d6e92090fe5c0b1fc
RQ(2): Does effectiveness of gamification depend on the course type? (Technology class or non-technology class)

Article Title: The effects of gamification on students’ academic achievement: a meta-analysis study

a

ID: 44500a1f6854ae47302d8692b3e8a351
RQ(3): Does the use of gamification contribute to the learning process related to Engineering courses?

Article Title: Gamification as a strategy to improve students’ motivation and engagement in educational environments at engineering courses: bibliographic

a

ID: 2ef64b4ce626f02aba2a15d25d74e6f4
RQ(1): What is the effectiveness of gamification for promoting student academic achievement?

Article Title: The effects of gamification on students’ academic achievement: a meta-analysis study

a

ID: f5919ef43bc0038090cd203d413fb34d
RQ(3): What are the impact of gamification fortourism? (inferred)

Article Title: Review of benefit using gamification element for countryside tourism

a

ID: 5df3783fd641b113d626c27dd9e70dde
RQ(7): What are the objectives, study type, and conclusions on the most 14 cited articles of gamification in management education? (inferred)

Article Title: Gamification in management education - A literature mapping

a

ID: 5c1097c31a07f4045f9fb7a7ea85ecdb
RQ(3): What is the impact of the adaptive gamification and how is this impact measured?

Article Title: Adaptive Gamification in Education: A Literature Review of Current Trends and Developments

a

ID: 26ee4ae4e3b84f53265dea12e6a08a1d
RQ(4): What are the most important results?

Article Title: Engaging MOOC through gamification: Systematic mapping review

a

ID: e4afa71003f8199d7f4792f947193bba
RQ(3): What were the results of these evaluations?

Title: Gamification strategies for mobile device applications: A systematic review

a

ID: ee69a7eab86533db5357ea4da31807e8
RQ(2): What are the benefits of using gamification in e-marketing?

Article Title: A systematic mapping study on gamification applied to e-marketing

a

ID: f96fcdcbce3405519532c08065d41504
RQ(2): What are the effects of these game elements on learners' behaviour in online learning environments?

Article Title: The effects of gamification in online learning environments: A systematic literature review

a

ID: 935c04f10e63e0ae02d93d071296cccd
RQ(3): What is the evidential impact of gamification on SE education?

Title: Gamification in software engineering education: A systematic mapping

a

ID: 3a97889359e848b195a8efbd08c20f59
RQ(3): How successful has gamification been in cognitive research thus far?

Title: Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy

a

ID: ef2f94010a94b81827c0001727a5d49d
RQ(9): What are the benefits of using gamified e-Health?

Title: A systematic review of gamification in e-Health

a

ID: c4040f4311bdb680b1975607afead4c4
RQ(4): How these approaches affect the quality of software development in software business context?

Title: A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review

a

ID: 14b04abb0e163c61a6ee8fdb271405ad
RQ(3): Which are the positives and negatives aspects of using gamified educational environments?

Title: Does gamification matter?: A systematic mapping about the evaluation of gamification in educational environments

a

ID: 6f6e9bac48d8c10d2c6015d3ef9f02be
RQ(1): What are the negative outcomes related to gamification in Education?

Title: The dark side of gamification: An overview of negative effects of gamification in education

a

ID: 692b265b5d103310fea11e0cc52cc368
RQ(4): What do the common findings say?

Title: Gamification in Open and Distance Learning: A Systematic Review

a

ID: 1405ce14c2c0babfaf8e633c4bbfa216
RQ(4): Do the studies provide evidence that gamification had positive effects on software user engagement and performance?

Title: Gamification Solutions to Enhance Software User Engagement—A Systematic Review

a

ID: 790486195abe06b3c7ae9d4eb48b41bb
RQ(4): What results were reported from the evaluation of gamified educational systems? (inferred)

Title: Gamification in education: A systematic mapping study

a

ID: bad59b65f3f9aaead56f5b2c09f88ee6
RQ(7): What have been the research findings of the studies?

Title: Gamification and learning performance: A systematic review of the literature

a

ID: d2eb42e4dbe4961cce537ac8dfbf7a88
RQ(2): What are their effects on engagement?

Title: Developing a comprehensive Engagement framework of gamification for reflective learning

a

ID: 6a9311c6894530e94b2fb72dfba31b01
RQ(3): What are their effects on learning outcomes?

Title: Developing a comprehensive Engagement framework of gamification for reflective learning

a

ID: 157a1dcfa69c91f06b18f87732564a0f
RQ(2): what these design elements imply for survey quality using the Total Survey Error (TSE) framework?

Title: A Review of Issues in Gamified Surveys

c2a

ID: 409ebbccf92d3bd7f46a836fadadf909
RQ(4): How successful has been the gamification in its implementation?

Article Title: Gamification in e-Govemment: A systematic literature review

a

ID: ae55a7557a6fd214f0701b74a8335138
RQ(3): Does effectiveness of gamification depend on school levels? (Primary school, secondary school, high school and university)

Article Title: The effects of gamification on students’ academic achievement: a meta-analysis study

a

ID: 3b9234827db76ee02786d6f8c13492e4
RQ(2): What are the impact of gamification for managers of tourism sites? (inferred)

Article Title: Review of benefit using gamification element for countryside tourism

a

ID: 319a9a3e5741473ac52be98520f47356
RQ(1): Can the application of gamification techniques contribute to student engagement and motivation? 

Article Title: Gamification as a strategy to improve students’ motivation and engagement in educational environments at engineering courses: bibliographic

a

ID: 951e01927fbe6feb07809bcceb22e8de
RQ(3): What practical implication of gamification are covered in the selected studies? (inferred)

Title: A descriptive literature review and classification framework for Gamification in information systems

a

ID: c31f33b08716d06e3765fbee14ff825d
RQ(2): How should we encourage and enable everyone to join in the gamification of smart cities? (inferred)

Article Title: Serious gaming as a means of facilitating truly smart cities: a narrative review

a

RQs about the measured outcomes

c2

RQs about the features of gamification implementations

RQs about the targeted-population

RQs about the domains in which gamification has been applied

ID: a4eaf3c11c2f009105244e392adfd9b0
RQ(1): What educational level is targeted?

Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review

a

ID: e539d3ce47afe436d08acc747475b081
RQ(1): In what educational contexts and levels has gamification been most investigated?

Title: A systematic mapping on gamification applied to education

a

ID: 7ae9e56f4a95fb28aa1dedaf9c5eda75
RQ(4): Which types of industries are using gamification in software project management?

Title: Gamification for improving software project management processes: A systematic literature review

a

ID: 2ac5d498a0e397d0d3b49aaefffb572b
RQ(4): What health and well-being domains are targeted?

Title: Gamification for health and wellbeing: A systematic review of the literature

a

ID: cd155556617e5a4f64008d90ce462c8c
RQ(2): Where is the effort in the gamification research focused?

Title: Publication trends in gamification: A systematic mapping study

a

ID: 1a540189a7113c59d3805129d9a11f60
RQ(1): What educational contexts has Gamification been applied to?

Title: Gamification in education: A systematic mapping study

a

ID: fbbaca7d83613cc6712e54c18fb069fb
RQ(1.1): What types of SE course have been gamified?

Title: Gamification in software engineering education: A systematic mapping

a

ID: 6f4df371eacac48661c3e986a5351c59
RQ(1): Which educational level was mostly involved in the gamification studies?

Title: Gamification and learning performance: A systematic review of the literature

a

ID: 136a17b37e94396467dd31d4a43b8a14
RQ(3): In which context and educational levels were they investigated?  

Title: A Systematic Mapping of Game-Based Methods to Tackle a Public Health Problem

a

ID: 97243bf0a94ffe4198a3f226ae3cba25
RQ(4): In which health domains has gamification been investigated?

Title: A systematic review of gamification in e-Health

a

ID: c5f247e601783c0876c599dc354cd4f0
RQ(1.3): What software engineering processes have been the object of gamification?

Title: Gamification in software engineering - A systematic mapping

a

ID: d1e3231f877f327e5fe83f78b9421bc5
RQ(2): Which STEM fields have experimented with gamification?

Title: Gamification in higher education and STEM : a systematic review of literature

a

ID: 1be7a26432991b5feaef008dca100575
RQ(2): In which domains gamification research has been studied? (inferred)

Title: The rise of motivational information systems: A review of gamification research

a

ID: 329d2745e4e56a8e3b8f68bf733ebead
RQ(1): What are the application area of gamification in the selected studies? (inferred)

Title: A descriptive literature review and classification framework for Gamification in information systems

a

ID: 72145f5ea702bb2baa9d62504e267b7b
RQ(1): What domains has gamification been applied in?

Title: Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy

a

ID: 95ce27323e0c52569400fd6926f427ad
RQ(2): What types of software, educational context and educational goals are intended to use gamification?  

Title: A gamification requirements catalog for educational software: Results from a systematic literature review and a survey with experts

a

ID: 94cc99fb1c6727bb235f8dd348638ce9
RQ(1): In which disciplines have been gamification of learning for the engineering context applied? (inferred)

Title: Systematic literature review: An exploration of gamification in the context of engineering education

a

ID: 0f15ff470a30dec638acff9241427b4b
RQ(1): What range of topics does current IS education gamification literature cover?

Title: Systematic review of gamification research in is education: A multi-method approach

a

ID: d55bb7939e7ea96ffef863c987632882
RQ(5): For what subject areas are gamification techniques principally adopted?

Title: Gamification and education: A literature review

a

ID: 4f35f139efb5880c710c92feec1e9b7a
RQ(1): In which domains has gamification been applied? (inferred)

Article Title: Review of benefit using gamification element for countryside tourism

a

ID: 0b0d73fe96e2f94836b884f128e0de54
RQ(5): In which areas is gamification applied to IoT applications?

Article Title: Gamification in IoT application: A systematic mapping study

a

ID: 13bf3ffc7de59d0edc0ea0eb92acbb49
RQ(2): In which CPR training elements are the gamified elements applied? (inferred)

Article Title: Gamification in CPR - A Review of Game Dynamics and Mechanics

a

ID: 298c43a39545a17af8190a36b77a9a2f
RQ(1): Which programming concepts are usually overlooked by the researchers?

Article Title: A Review of Gamification for Learning Programming Fundamental

a

ID: 2dd3f8d83c82b35dbb3f91eef8059d02
RQ(1): In which domain of healthcare are the gamified mobile applications applied? (inferred)

Title: Gamification for mHealth - A review of playful mobile healthcare

a

ID: 276c1bdb9bfac97b8556219ecef47bd5
RQ(1): which domains are approached through gamification

Title: A Wide View on Gamification

a

ID: 7e3eae3e1d94f474ed6fa998dc27df17
RQ(2): What subjects are gamified?

Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review

a

ID: ec09c372f84dd616db8a82d0e55ffca5
RQ(1): In what domains are the gamification models applied?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

ID: 11cd4e5a3d7363a981c1538f979560e1
RQ(1.4): What are the context of gamification? (inferred)

Title: Does gamification work? - A literature review of empirical studies on gamification

a

ID: e96767c6f1dd9270569da65333cc5fdd
RQ(1): Which software project management areas are currently being explored using gamification as a strategy for improvement?

Title: Gamification for improving software project management processes: A systematic literature review

a

ID: 7b2d59192b6a1d1619d22983c975f891
RQ(6): Which testing levels have been addressed?

Title: Gamification in software testing: A characterization study

a

ID: 4cd3fdb4751c95f7fcd3c187a23455c5
RQ(4): Which testing techniques have been addressed?

Title: Gamification in software testing: A characterization study

c2a

ID: a6301906a178bd036556a29139dd46ad
RQ(5): Which testing process phases have been covered?

Title: Gamification in software testing: A characterization study

a

ID: e9840d72b016281e7953ffc14178b7b5
RQ(4): On which software artifacts from gamified software has the research on quality been focused?

Title: A Systematic Mapping Study on Gamified Software Quality

a

ID: 5bd24639a13b9999fea8ae5c378e37ca
RQ(2): What are the current gaps in applying features of gamified in-home systems for stroke rehabilitation? (inferred)

Title: Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review

a

ID: fd54fef3ee496e1a87fbc13a95f1e41a
RQ(1): In which context of SE education has gamification been applied?

Title: Gamification in software engineering education: A systematic mapping

a

ID: b60e304bc78123367b6c930dd5adf656
RQ(1): In which domains they were applied? (inferred)

Title: An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes

a

ID: 657d1f3cbdc9999b1a83926eeac83263
RQ(1): In which context has gamification been applied?

Title: Gamification in software testing: A characterization study

a

ID: ad9e34fe18ba440657d93010eb2d231b
RQ(2): What are the dimensions of themes about gamification in the workplace? (inferred)

Title: Gamification in the workplace: A systematic literature review

a

ID: 3ca3f2ea20b9d7c3a005bbe878153984
RQ(6): What have the application areas of gamification been?

Title: A Systematic Mapping Study on Gamified Software Quality

a

ID: a5e6a4289687fa2225b89d3a3e44ad33
RQ(1.3): Which software engineering processes have been gamified in education?

Title: Gamification in software engineering education: A systematic mapping

a

ID: 9accb573e1fdd380ad49d4d10295cde1
RQ(1): What gamified software quality characteristics have been addressed?

Title: A Systematic Mapping Study on Gamified Software Quality

a

ID: e762a3ca366662f08c2fe3e8595ce96c
RQ(1): What is the main research areas of applying gamification in e-marketing?

Article Title: A systematic mapping study on gamification applied to e-marketing

a

ID: 4769d482770e11bbfe4ae39c56319399
RQ(1): What software engineering processes have been the object of gamification?

Article Title: Gamification in software engineering - A systematic mapping

a

ID: 9051d3896fa983ce0d16f36d011d73ee
RQ(2): Which mental health and well-being domains are most commonly targeted by these gamified apps and technologies?

Article Title: Gamification in apps and technologies for improving mental health and well-being: Systematic review

a

ID: 6b3b95feecd0a62f13cca416bdcac72a
RQ(5): Is it possible to classify the studies in this area in a special way?

Article Title: A systematic mapping study on gamification applied to e-marketing

a

ID: 3419068aa704e98fec921fb54ed7c715
RQ(4): What are the characteristics (context, target-behavior, game elements, game-design, participants) of gamified crowsourcing systems in the literature? (inferred)

Title: Gamified crowdsourcing: Conceptualization, literature review, and future agenda

a

ID: d5b0813b7e2d1a69082744ef2e8bdda9
RQ(1): What are the key characteristics (participants, target-behavior, game element, context, parameters - duration, modules, modules, adherence, intervention completion) for all included intervetion arms ? (inferred)

Title: Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review

a

RQs about the needed support

ID: d8c1652a81019d7d31847cf697233ea4
RQ(2): What delivery platforms are used and tested?

Title: Gamification for health and wellbeing: A systematic review of the literature

a

ID: bef378909d1cd3f51400a77392f42509
RQ(3): Which implementation of gamification have been used in education? (inferred)

Title: Gamification in education: A systematic mapping study

a

ID: 6452ad141bf3f6c503d1440e4975415a
RQ(1): In what type of platform and software gamification has been implemented more?

Title: Gamification Solutions to Enhance Software User Engagement—A Systematic Review

a

ID: 2852706db8571c908ef0f2b0e59e7a3d
RQ(6): Is gamification part of the MOOC's technological environment?

Article Title: Engaging MOOC through gamification: Systematic mapping review

a

ID: a5a3af48511eef188b1f287bf22ab5c5
RQ(2.3): What kind of tools/instruments have been used to implement the gamified solution?

Title: Gamification in software engineering education: A systematic mapping

a

ID: e195c12c218a24dc0c6727c438821026
RQ(2): Which technological tools can be used to improve learner immersion?

Article Title: Approaching Sustainability Learning Via Digital Serious Games

a

ID: 38fdc2a9e353849e0b60f1f79dd5b959
RQ(3): What technologies are employed by researchers to implement gamification in e-marketing?

Article Title: A systematic mapping study on gamification applied to e-marketing

a

ID: 69007063d193d4422950edfc852746c8
RQ(2): What technology needed to supports problem-based learning using gamification?

Article Title: Problem based learning using gamification: A systematic literature review

a

ID: 481be00b81e561dd60dfd5f21b9af1ed
RQ(5): What MOOC type was used?

Article Title: Engaging MOOC through gamification: Systematic mapping review

a

RQs about the game design

ID: 8d57d38cb09a70bbeb7007173cc1d1af
RQ(1): What are the major considerations undergirding the design of digital badges used in an educational context?

Title: Educational functions and design of badge systems: A conceptual literature review

a

ID: 545e716d941648c022247a341361dd02
RQ(1.2): what is the structure of badge systems?  (inferred)

Title: Educational functions and design of badge systems: A conceptual literature review

a

ID: d3308057b48b87430bf282859a206850
RQ(1.3): what is the different types of interactions with badges?  (inferred)

Title: Educational functions and design of badge systems: A conceptual literature review

a

ID: e77bd77e8df888251132fee98af3a6f1
RQ(3): How gamification is being used to support mental health?

Title: Gamification and serious games in depression care: A systematic mapping study

a

ID: f2ee2e056c65ae896209e76a19629b53
RQ(3): How to increase student motivation in gamified-based online learning based on the intrinsic motivation elements?

Title: A review of intrinsic motivation elements in gamified online learning

a

ID: ef601970f8bb4dd198f72ce6866a1a01
RQ(1): How is the implementation of gamification in online-based learning?

Title: A review of intrinsic motivation elements in gamified online learning

a

ID: b892832738df05870bb272491e89dc82
RQ(1): How can Gamification be applied to IS to increase end-user motivation?

Title: Gamifying information systems - A synthesis of gamification mechanics and dynamics

a

ID: 9f3478b61915017595bbf39d0184da7e
RQ(3): What are the reward types implemented in the gamified interventions? (inferred)

Title: What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions

a

ID: 7421ebf7bf307ac28b4e472e5f378d00
RQ(1.4): how is the badge system used in different educational contexts? (inferred)

Title: Educational functions and design of badge systems: A conceptual literature review

a

ID: ef7c448e8c62f20be271fa9935c1cbcd
RQ(1): How to create an accessible gamified application for cognitive memory training of the elderly?

Title: Accessibility and Gamification Applied to Cognitive Training and Memory Improvement

a

ID: f69ff81b22b155e4644ba0fee6caa819
RQ(2.1): What processes or approaches, if any, have been followed to incorporate gamification in SE education?

Title: Gamification in software engineering education: A systematic mapping

a

ID: b4b5b9c205b0cf80b1b94b4d0a01cf3e
RQ(2): Which process of GHS was the most popular?

Title: A survey of gamification for healthcare system

a

ID: 24a0f577012a4c6466607817905a315f
RQ(3): How are the gamification elements implemented?

Title: Gamification in MOOCs: A review of the state of the art

c2a

ID: e7c828e00b71a41a9c21c4c98b58cb3c
RQ(1): How can gamification be employed as a management strategy in a digital transformation era?

Article Title: Gamification in Management: analysis and research directions

a

ID: 3b8bd8a8f5f6929d14005c7791961223
RQ(3): What factors need to be considered for designing effective gamification of online learning environments, specifically MOOCs?

Article Title: The effects of gamification in online learning environments: A systematic literature review

a

ID: be334c1e593eb08be48f2bb8c928c9df
RQ(1): How gamification was applied to MOOCs?

Article Title: Engaging MOOC through gamification: Systematic mapping review

a

ID: c558349aa62a6881969d43fd73caabf8
RQ(1): How gamification has been applied in e-government?

Article Title: Gamification in e-Govemment: A systematic literature review

a

ID: 8d57d38cb09a70bbeb7007173cc1d1af
RQ(1): What are the major considerations undergirding the design of digital badges used in an educational context?

Title: Educational functions and design of badge systems: A conceptual literature review

a

ID: 8d3951a4e1513145b7fb2d75686674e9
RQ(2): What are the common combinations of behaviour change technique in the gamified health-promotion apps? (inferred)

Title: Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps

a

ID: 68ae066b9f8b7439206a386a909f746c
RQ(1): What gamification entails in the context of surveys?

Title: A Review of Issues in Gamified Surveys

a

ID: 99d39222177211504fe17caff8e4b24d
RQ(2): How has gamification been implemented in SE educational courses?

Title: Gamification in software engineering education: A systematic mapping

a

ID: dcb0585fa1c9b0d0352e541e8c595689
RQ(1): How gamification is used?

Title: Gamification in crowdsourcing: A review

a

ID: 93df5a9ccd992ac6e39346d28c8c9bc9
RQ(1): how to promote waste management and related behavior via gamification? (inferred)

Title: A review of the applicability of gamification and game-based learning to improve household-level waste management practices among schoolchildren

a

ID: 0912f504fdaa9eb0e04ee3f782846b27
RQ(4): Does IS education gamification research contain collaborative strategies that are important for brokering ideas across the research domain?

Title: Systematic review of gamification research in is education: A multi-method approach

a

ID: 9c91c304ddaeefc543ddf34f2e179e01
RQ(5): How gamification can support motivation of people with depression?

Title: Gamification and serious games in depression care: A systematic mapping study

a

ID: a583c8c4ffd66912a00c3964fe426d1e
RQ(1): How do studies on health promotion through gamified systems account for the long-term aspects?

Title: Gamification applied for health promotion: Does it really foster long-term engagement? A scoping review

a

ID: 9bedd23366454d9069e8f52e05619ea8
RQ(2): How is the gamied design related to these outcomes?

Title: The dark side of gamification: An overview of negative effects of gamification in education

a

ID: 49adf4f02676af9567901a409296055d
RQ(2): How are the game elements applied in teaching and learning to enhance learning engagement? (inferred)

Title: An analysis of gamification elements in online learning to enhance learning engagement

a

ID: 908140d16bd3b487dc68308cfe7dd38d
RQ(4): What are the possible gamification techniques for application directed to the Engineering teaching?

Article Title: Gamification as a strategy to improve students’ motivation and engagement in educational environments at engineering courses: bibliographic

a

ID: 193b42b4c61d2765a3d6dabcdc99574f
RQ(1): How can gamification elements/techniques be used to promote students' learning?

Article Title: The Role of Gamification Techniques in Promoting Student Learning: A Review and Synthesis

a

ID: 622cc150006e5209f17fbbbf5ed3108f
RQ(3): What rewarding schemes do fit best?

Article Title: Gamification in e-Govemment: A systematic literature review

a

ID: c2ffb657ff35d7534fde95cfb76d6676
RQ(1): What does the literature have to say about applying gamification in businesses through ERP systems as a means to creating an innovative environment?

Article Title: The Hero's Journey to Innovation: Gamification in Enterprise Systems

a

ID: 8109e0b68aabd82d80890bd10151877e
RQ(2): How should gamification principles be deployed in enterprise gamification systems?

Article Title: Enterprise gamification systems and employment legislation: a systematic literature review

a

ID: 0ee7ef59b5428ee0cca324f33f33fea5
RQ(5): What representation methods are applied in the User Interface design?

Article Title: Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review

a

ID: 3419068aa704e98fec921fb54ed7c715
RQ(4): What are the characteristics (context, target-behavior, game elements, game-design, participants) of gamified crowsourcing systems in the literature? (inferred)

Title: Gamified crowdsourcing: Conceptualization, literature review, and future agenda

a

ID: 21622ad1ed1647b1978859b483c6ddd8
RQ(1): What are the features (in-home use, social interaction, simple interaction devices, cost, variety, adaptive range of motion, type of rehabilitation, quality of interaction, alert system, patient monitoring, familiarity, emotional rewards, data analysis, focus, engagement detection, meaningful play, mode of interaction, emotion recognition, feedback, difficulty) of gamified in-home systems for stroke rehabilitation? (inferred)

Title: Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review

a

ID: 9aa056abe5a96aa191b7a5591200c20c
RQ(1): How should we do gamification of smart cites? (inferred)

Article Title: Serious gaming as a means of facilitating truly smart cities: a narrative review

a

RQs about the game-elements used

ID: d8c1652a81019d7d31847cf697233ea4
RQ(2): What game design elements are used and tested?

Title: Gamification for health and wellbeing: A systematic review of the literature

a

ID: b9ccb26c56d48c19a93a28944ae034e5
RQ(1): What are the most popular game elemets used in healthcare context? (inferred)

Title: Health Care Gamification: A Study of Game Mechanics and Elements

a

ID: 26303e394fada08ab8a76ca566a87395
RQ(2): What are the game design elements that exist in the gamified-based online learning?

Title: A review of intrinsic motivation elements in gamified online learning

a

ID: e072de17e4845739b8deb00e31b28434
RQ(5): What gamification elements have been used in gamified software?

Title: A Systematic Mapping Study on Gamified Software Quality

a

ID: f018420c340f8d1ff28a2b89bf063100
RQ(2): What gamification elements have been used in existing work on software engineering gamification?

Title: Gamification in software engineering - A systematic mapping

a

ID: 20dc262962307a24b865e75dd2151831
RQ(1): What are the main gamification elements that are being used to promote behavioral change?

Title: Gamification mechanics for behavioral change: A systematic review and proposed taxonomy

a

ID: dc25056d01aaf396b431693c5ba12acf
RQ(2): Which gamification elements have been used in existing gamification works for software project management?

Title: Gamification for improving software project management processes: A systematic literature review

a

ID: 68656f08fc5b3d227ec54cba8aec596a
RQ(3): What was the most widely implemented gamification element?

Title: A survey of gamification for healthcare system

a

ID: b032b8f0b72616aa4eb08b249074df4a
RQ(4): What combinations of game elements are studied?

Title: Gamifying education: what is known, what is believed and what remains uncertain: a critical review

a

ID: f64ac0f4ae5e73fe89c0938ab4914d95
RQ(2): which game elements are used to employ gamification

Title: A Wide View on Gamification

a

ID: c713db6faba0aff2c4e93633895b8572
RQ(2): Which gamification elements have been used?

Title: Gamification in software testing: A characterization study

a

ID: a5e3f7b905e882ea65c47d287932e6e8
RQ(1): What are the most applied gamification techniques and elements in the context of RE?

Title: Gamification in requirements engineering: A systematic review

a

ID: a0573b5c9d545e3c050637723550f709
RQ(5): What game elements have been used for the Gamification of software engineering education?

Title: A systematic mapping study on game-related methods for software engineering education

a

ID: ba321544505dcf6a305e0adf34a7a6b1
RQ(1): What are the important elements that ensure active participation among programming students in the OCL environment?

Title: Gamification in online collaborative learning for programming courses: A literature review

a

ID: aa134f4e5939da5eb389d41de5570c0f
RQ(3): What gamification solutions and elements have been used?

Title: Gamification Solutions to Enhance Software User Engagement—A Systematic Review

a

ID: 63f300b366b06bc4ebbcef78f21dbcd0
RQ(1): What are the applied or considered motivational affordance of gamification on production and logistics operations in organizational contexts? (inferred)

Title: Gamification of production and logistics operations: Status quo and future directions

a

ID: 501287e5a48e84870d51d036a58ae4d0
RQ(3): What gamification techniques affect observed behavior?

Title: Leveraging motivational theories for designing gamification for RE

a

ID: 1a092b59d01f716d5388414705066927
RQ(2): What gamification techniques affect motivational aspects?

Title: Leveraging motivational theories for designing gamification for RE

a

ID: 8f60089cf4a2f73bbfde88ba94791344
RQ(1): Which gamification strategies are being employed in mobile applications?

Title: Gamification strategies for mobile device applications: A systematic review

a

ID: 74540d74238f61b62667628f21ed9bf3
RQ(4): What are the affordances studied in gamification? (inferred)

Title: The rise of motivational information systems: A review of gamification research

a

ID: 7e97c4aba6d32cc0503f07bcb8ead827
RQ(1.1): What game-like motivational affordances had been implemented?

Title: Does gamification work? - A literature review of empirical studies on gamification

a

ID: 091a9f5c1055c2dcaaacd95e9a01539b
RQ(1): what types of motivational affordances have been implemented in the literature?

Title: Gamification of education and learning: A review of empirical literature

a

ID: 435def3dd1b1e323f920ab91c26ccd4c
RQ(2): Which game elements and gamification approaches can be applied into software business landscapes to increase the quality and performance of software development?

Title: A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review

a

ID: 336d4bd5a585629f17755156c6584e2f
RQ(2): What are the gamification elements used in the gamification of LESL? (inferred)

Article Title: Using gamification to support learning English as a second language: a systematic review

a

ID: 08edaed88fbb266b9250656f019b8e81
RQ(2): What are the design elements and constructs in gamification design framework for an e-learning platform? (inferred)

Article Title: A Gamification Model for E-Learning Platforms

a

ID: 43f18893e4899bd56f0047a7dd63d084
RQ(3): What game design elements are applied on CPR training? (inferred)

Article Title: Gamification in CPR - A Review of Game Dynamics and Mechanics

a

ID: 38ba4e3557e9c901813b5e94a1a06c37
RQ(1): Which gamification elements are most commonly applied to apps and technologies for improving mental health and well-being?

Article Title: Gamification in apps and technologies for improving mental health and well-being: Systematic review

a

ID: 02cb9c8fb937c4ddd04e8180b312c0be
RQ(6): What are the gamified apps and their game elements on the 25 most cited articles of gamification in education? (inferred)

Article Title: Gamification in management education - A literature mapping

a

ID: d8cc7d4978307a7e3b0f499056b8d446
RQ(8): What are the game apps and their game elements on the most 14 cited articles of gamification in management education?

Article Title: Gamification in management education - A literature mapping

a

ID: d856e49484265a9c4e0c6e30d5683343
RQ(2): What are the important game elements to embed in OCL in order to facilitate participation among programming students?

Title: Gamification in online collaborative learning for programming courses: A literature review

a

ID: ef6246775e283be0b8d542168063ac5e
RQ(4): What gamification elements are used to improve learning skills?

Article Title: Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review

a

ID: 74b21d22678e1e034e0014c60bc710f9
RQ(2): What game elements have been used in gamifying educational systems?

Title: Gamification in education: A systematic mapping study

a

ID: 15f0d3bc577d2dbb6a35ddded2c6d265
RQ(4): What are the gamification mechanics and elements present in the current models?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

ID: 4e347d2d94af3efb4cb71f5e223e5746
RQ(1): Which game elements and combinations have been mostly used in the field of open and distance learning?

Title: Gamification in Open and Distance Learning: A Systematic Review

a

ID: b8cd4ea6e2c54a0c36b360930af02459
RQ(2): What gamification elements have been studied?

Title: Gamification and learning performance: A systematic review of the literature

a

ID: 960165591b82f3826056dba794f69fcd
RQ(1): What gamification elements have been used in Higher Education within STEM fields?

Title: Gamification in higher education and STEM : a systematic review of literature

a

ID: 9fde25e1ac3b46d9c5038a8b6651c057
RQ(6): What are the gamification elements that were implemented or proposed to be implemented in MOOCs?

Title: Gamification in MOOCs: A review of the state of the art

a

ID: 86cc6fefd5247dea847c0b0484663552
RQ(3): What gamification techniques were used?

Title: Gamification in theory and action: A survey

a

ID: cacd4dd7fc54a0552683ce65a1ac0e72
RQ(7): What game mechanics have been used in gamifying e-Health? 

Title: A systematic review of gamification in e-Health

a

ID: ff8fa22defde9797a3711c248fe36927
RQ(1): What are the gamification elements used in virtual learning environment, their focus and goals? (inferred)

Title: Elements of gamification in virtual learning environments: A systematic review

a

ID: f5de35b907a130b9d06183c56ffdf63e
RQ(1): What are the game elements applied in teaching and learning to enhance learning engagement? (inferred)

Title: An analysis of gamification elements in online learning to enhance learning engagement

a

ID: 89b5b4eb1ae9d9fc7dc98aecf9915f47
RQ(2.2): What gamification elements/components have been used?

Title: Gamification in software engineering education: A systematic mapping

a

ID: a734329acda8715340a7c0c3abde45a6
RQ(1): What are the game elements used in MOOCs? (inferred)

Title: How gamification is being implemented in MOOCs? A systematic literature review

a

ID: 2ac20a669713f559c32054322995c4f9
RQ(4): What design items are taken into account in the gamification design process?

Title: Gamification: a systematic review of design frameworks

a

ID: 4713670ce9c6b609c31243d24452674b
RQ(1): What are the elements of the game adopted in the concept of gamification for undergraduate study and what are the effects of the application of gamification on students?

Title: The elements of gamification learning in higher education: A systematic literature review

a

ID: 1adf6ccda40f6446ec6c747fcced4b84
RQ(1): What are the gamification strategies that researchers have explored to support learning?

Title: Developing a comprehensive Engagement framework of gamification for reflective learning

a

ID: b60e304bc78123367b6c930dd5adf656
RQ(1): What were the game mechanics studied in gamification? (inferred)

Title: An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes

a

ID: 0834662563334a8495b7ba4790ac705a
RQ(2): What are the engaged elements in gamifying process?

Title: Gamification Solutions to Enhance Software User Engagement—A Systematic Review

a

ID: 0427b2f85814d8d2bc69ead5787b42f8
RQ(1): What are the gamification elements mostly used in online learning environments?

Article Title: The effects of gamification in online learning environments: A systematic literature review

a

ID: 8ed86c0160f29bec69f872d8a4918748
RQ(2): What Game Elements should be included that ensures active participation of students?

Article Title: A Review of Gamification for Learning Programming Fundamental

a

ID: 748b7af3bfd9311fd1dd9714f1b9134d
RQ(2): What dynamics, mechanics, and components are used the most in MOOCs?

Article Title: Engaging MOOC through gamification: Systematic mapping review

a

ID: 9e435a79f031e52de847f4264717af6b
RQ(1): What affordances are used to supports gamification solution on problem based learning?

Article Title: Problem based learning using gamification: A systematic literature review

a

ID: 3419068aa704e98fec921fb54ed7c715
RQ(4): What are the characteristics (context, target-behavior, game elements, game-design, participants) of gamified crowsourcing systems in the literature? (inferred)

Title: Gamified crowdsourcing: Conceptualization, literature review, and future agenda

a

ID: 21622ad1ed1647b1978859b483c6ddd8
RQ(1): What are the features (in-home use, social interaction, simple interaction devices, cost, variety, adaptive range of motion, type of rehabilitation, quality of interaction, alert system, patient monitoring, familiarity, emotional rewards, data analysis, focus, engagement detection, meaningful play, mode of interaction, emotion recognition, feedback, difficulty) of gamified in-home systems for stroke rehabilitation? (inferred)

Title: Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review

a

ID: d5b0813b7e2d1a69082744ef2e8bdda9
RQ(1): What are the key characteristics (participants, target-behavior, game element, context, parameters - duration, modules, modules, adherence, intervention completion) for all included intervetion arms ? (inferred)

Title: Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review

a

ID: 4d019f0be88b9ff1ab0284d0a8c5d42b
RQ(2): What are the characteristics of a gamified cognitive bias modification intervention? (inferred)

Title: Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review

a

ID: 19e5c05cbf31c82dd208598b62fd2167
RQ(3): What are the main characteristics, in terms of requirements (game elements), for creating gamified software focused on education?

Title: A gamification requirements catalog for educational software: Results from a systematic literature review and a survey with experts

a

RQs about the targeted-behaviors

RQs about the identification of gamification implementations

RQs about the adaptive gamification

RQs about the research methodology in gamification

RQs about why gamification is used

RQs about the challenges and future research on gamification

RQs about theoretical aspects of gamification

RQs about the publication on gamification

ID: 98eca95e386ebcb74f291a49b46f92ca
RQ(2): What are the patterns in the titles and abstracts of the gamification studies? 

Title: A systematic review of gamification research: In pursuit of homo ludens

a

ID: 7f76a91e7c23c912c53c5276a87947c1
RQ(4): What types of publications or forums have dealt with the issue of software engineering gamification?

Title: Gamification in software engineering - A systematic mapping

a

ID: 54ca2032e2a7525a0a07cba1f9bc8a01
RQ(1): What types of research published about gamified software focused on education?

Title: A gamification requirements catalog for educational software: Results from a systematic literature review and a survey with experts

a

ID: ad8a0ed831c157a147d148f216c7f023
RQ(4): Who are the most relevant researchers on the topic?

Title: The use of gamification in education: a bibliometric and text mining analysis

a

ID: ee5ab5df8bd7e4b2c84d20a220e2c9d2
RQ(4): What are the distribution of gamification publication in higher education by years, subject area, and country? (inferred)

Title: Gamified learning in higher education: A systematic review of the literature

c2a

ID: b9db579a682fd53a3ded4e6b79e940e1
RQ(5): What are the most cited references in gamification studies?

Title: A systematic review of gamification research: In pursuit of homo ludens

a

ID: 5cea03f30283a9b6bb6218f6fa0ea214
RQ(7): What is the number of publications by year?

Title: Gamification and serious games in depression care: A systematic mapping study

a

ID: 52f49bbf0bd4de0d9c0c8404cbb669c0
RQ(2): What are the distributions of the studies according to the publication type and year?

Title: Gamification in Open and Distance Learning: A Systematic Review

a

ID: eee7003eb350d649c99ba534d8f1ce50
RQ(1): How Multidisciplinary is Gamification Research?

Title: How multidisciplinary is gamification research? Results from a scoping review

c1a

ID: cb769f20ab51915ab9883d5499360ba8
RQ(1): Has the number of published articles on the topic increased or decreased over the last 5years?

Title: The use of gamification in education: a bibliometric and text mining analysis

a

ID: a0e1514ee74e5288f0c91e24e39d57dc
RQ(2): Which are the top journals publishing articles on the topic?

Title: The use of gamification in education: a bibliometric and text mining analysis

a

ID: d040929cb76d4a4f62dfc7360b2ad452
RQ(3): What are the patterns in the keywords of the gamification research studies?

Title: A systematic review of gamification research: In pursuit of homo ludens

a

ID: 757cd9f51ea36c584c051263a168e7fb
RQ(3): What are the terms and the most common keywords/concepts?

Title: A review of research questions, theories and methodologies for game- based learning

a

ID: c834c8b4dd7dffe640993841b2c0ea0b
RQ(7): What is the number of publications by year?

Article Title: A systematic mapping study on gamification applied to e-marketing

a

ID: 7c8416e6b5099bfe1445d36ea6c55430
RQ(1): Which publication channels are the main targets for gamification in eHealth?

Title: A systematic review of gamification in e-Health

a

ID: 740a724411a4d68cc1fbc58fc9eb0ecd
RQ(2): What is the annual trend of publications?

Article Title: Gamification in IoT application: A systematic mapping study

a

ID: 72332f6311ac333b4357c6807c146ad3
RQ(1): How many research papers are produced?

Article Title: Gamification in IoT application: A systematic mapping study

a

ID: bf1b24a082e8509a977a82150751f87b
RQ(1): What is the bibliomentic information about gamification and crowsourcing? (inferred)

Title: Gamified crowdsourcing: Conceptualization, literature review, and future agenda

a

ID: 45237d045f3ef564407d92d81ac97bf2
RQ(12): Where the gamification models have been published?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

ID: 184bf7a9d228ffc127880474e02f7d9f
RQ(5): Which are the main institutions involved in this research area?

Title: The use of gamification in education: a bibliometric and text mining analysis

a

ID: 4242a22bc1ababfef375a2b9a696eccc
RQ(6): Where have the researches been published?

Title: Gamification and serious games in depression care: A systematic mapping study

a

ID: eb9dda5d3f35a2a919b4ac7352ef8eca
RQ(2): Who are the most cited authors? Where are these studies taking place?

Title: A review of research questions, theories and methodologies for game- based learning

c2a

ID: cb556de69f79d66d2344cb7f5dc7437b
RQ(1): What are the 25 most cited articles on gamification and their authors ? (inferred)

Article Title: Gamification in management education - A literature mapping

a

ID: 1c5e5aaa52e136401a5e101daab68bf8
RQ(3): How easy is it to find recognized papers?

Title: A systematic review of gamification in e-Health

c2a

ID: 314eee287961968191b14664f1803f8a
RQ(3): In which publication journals are the 25 most cited articles on gamification in education published? (inferred)

Article Title: Gamification in management education - A literature mapping

a

ID: aa0cbc66a19d5990b124bd925dafcc18
RQ(3): How publications are distributed across countries?

Article Title: Gamification in IoT application: A systematic mapping study

a

ID: 3d963c5f1c0b8ef383e93c84bfd2a33e
RQ(4): Which universities published the 25 most cited articles of gamification in education? (inferred)

Article Title: Gamification in management education - A literature mapping

a

ID: 462b8228b68f7788cdf1b5171a4533b7
RQ(1): What is the impact of gamification research based on bibliometric analysis? (inferred)

Title: The rise of motivational information systems: A review of gamification research

a

ID: e1a624af420b104fce1c9207aec7e57e
RQ(2): How is the research focused on gamification in e-Health distributed over years and across countries?   

Title: A systematic review of gamification in e-Health

a

ID: eee7003eb350d649c99ba534d8f1ce50
RQ(1): What are the categories of sources for the papers published about gamification? 

Title: How multidisciplinary is gamification research? Results from a scoping review

a

ID: eee7003eb350d649c99ba534d8f1ce50
RQ(1): What are the publication types for the papers about gamification? 

Title: How multidisciplinary is gamification research? Results from a scoping review

a

ID: 2e317ee16713f9e953bf7c3219ac6171
RQ(2): What are the countries of the 25 most cited articles on gamification in education? (inferred)

Article Title: Gamification in management education - A literature mapping

a

ID: d690033195a3e80927e90a110da97652
RQ(6): Where has the research been published?

Article Title: A systematic mapping study on gamification applied to e-marketing

a

ID: fd42d0e9713a3c8858c4a05990bca030
RQ(4): What is the quality of relevant articles according to Conference and / or Journal rank?

Article Title: Gamification in IoT application: A systematic mapping study

a

RQs about the gamification analytic

ID: dd5d75317ff4b170fa22f99d43ad601f
RQ(2): What are the user requirements based on KPI monitoring, game-element analytic, gamification design adaptation, and user group of interests fulfilled by these software solutions? (inferred)

Title: Tools for gamification analytics: A survey

a

ID: 5005e7b66cea0c3a222a95b2bd4895e4
RQ(1): What are the software solution for gamification analytic? (inferred)

Title: Tools for gamification analytics: A survey

a

ID: 7f0e2c3833031d68f9f840773332e1f8
RQ(1): What works focus on the scope of the gamification monitoring process?

Title: A systematic literature review on the gamification monitoring phase: How SPI standards can contribute to gamification maturity

a

ID: 6f03f896055022c4afc20f11cddba83b
RQ(2): What are the main problems and needs that require to be addressed regarding the monitoring of gamified experiences?

Title: A systematic literature review on the gamification monitoring phase: How SPI standards can contribute to gamification maturity

a

RQs about models/frameworks

RQs about the identification of models/frameworks

ID: d8b235ec48f5134369fa7a9ce0157a36
RQ(1): What are the frameworks in gamified learning? (inferred)

Title: Gamified learning in higher education: A systematic review of the literature

a

ID: dcbae1e2f01295600efed6b150ccceaf
RQ(5): What gamification designs the models follow?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

ID: b90aed3f3256db2bcc0219357ceca31f
RQ(7): What are the existing generic gamification models?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

ID: ca854f3fcbd6de4b27d3cc6a8983b6d0
RQ(8): What models are presented in the form of ontologies?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

ID: a1e4ae86bf532228bf15ace559e4973e
RQ(1): Which gamification design frameworks are available in literature?

Title: Gamification: a systematic review of design frameworks

a

ID: 31c578bf4fff6e84bd188b3b4a795e56
RQ(11): How many gamification models have appeared in recent years?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

ID: b6925c78bbf9bfb400735ad6c620b5fe
RQ(1): Which gamification design frameworks are available now in the literature and which are their main features?

Title: A Literature Review of Gamification Design Frameworks

a

ID: 362b3c01cae01f48ba6512698ab15cf0
RQ(1): What is the current state of the art of the Gamification Framework? Do we have complete frameworks that can be applied for any type of projects? Or is it only model proposals for specific perimeters?

Title: Gamification design frameworks: A systematic mapping study

a

ID: dd7496ae67396becb5726bfbb4536d9b
RQ(3): What are frameworks used in adaptive gamification?

Article Title: A systematic literature review on adaptive gamification: Components, methods, and frameworks

a

ID: fd6121d600c63fd007114c3382d32c97
RQ(3): Which of these gamification design frameworks are suitable for learners' engagement in higher-education environments?

Title: Gamification: a systematic review of design frameworks

a

ID: d13b5c9634756cb27482b933a948454e
RQ(9): What models have adaptive or personalised characteristic?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

ID: 42c9b92886f4239bc5ca18e41b1d1613
RQ(1): What are the gamification frameworks for e-learning platforms? (inferred)

Article Title: A Gamification Model for E-Learning Platforms

a

ID: 61bc25b28740a20a0032a03c9cd62093
RQ(3): What design considerations are not being applied, or only to a lesser extent, by the gamification designers?

Title: A Literature Review of Gamification Design Frameworks

a

RQs about the features of models/frameworks

ID: b6925c78bbf9bfb400735ad6c620b5fe
RQ(1): Which gamification design frameworks are available now in the literature and which are their main features?

Title: A Literature Review of Gamification Design Frameworks

a

ID: 7002afafe58da6bea99052619f1bf488
RQ(2): What is the background and scope of these gamification design frameworks?

Title: Gamification: a systematic review of design frameworks

a

ID: 184ce8330b118ce99a27c55fadd1f0fc
RQ(2): Do the gamification frameworks inherit game design principles for their development?

Title: A Literature Review of Gamification Design Frameworks

a

ID: 3b638bcbff472e1a3f45d095e8d1e6d5
RQ(2): From a process point of view, what is the typology of the studies carried out to date? are we still oriented on these theoretical or purely experimental aspects?

Title: Gamification design frameworks: A systematic mapping study

a

ID: 8b7c526aef4d0bc49b13e76c692220b8
RQ(2): What motivational factors are included in the gamification models?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

ID: d3e89c2c23ed9029cc232bed7a12dfde
RQ(3): What are the most used patterns in the Gamification Framework, and in which phases of the product life cycle? What Gamification patterns have been the most deployed?

Title: Gamification design frameworks: A systematic mapping study

a

ID: 9c45c39de05dc1493f97ebc03dd0f79e
RQ(10): What models support profiles?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

c2a

ID: 98faa41fe888fb665ef5f4e789a07a97
RQ(3): What user types the gamification models support?

Title: A systematic mapping study of gamification models oriented to motivational characteristics

a

RQs about the evaluation of models/frameworks

RQs about
game-related topics

RQs about the evaluation of game-related implementations

RQs about the measured outcomes

RQs about the effectiveness and efficiency

RQs about the parameters used in the evaluation

RQs about the publication of studies on game-related topics

RQs about the theoretical aspects of game-related topics

RQs about the features of game-related implementations

RQs about game-elements used

RQs about the domains in which have been applied

RQs about the game-design

RQs about the target-behavior

ID: b985f0ed0aeed3e10fa18b3f4181d09c
RQ(2): What is the development process/methodology/approach employed?

Article Title: Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review

a

RQs about the needed support

RQs about the targeted-population

ID: 7624ed5f7127a142e98c5f60ae698708
RQ(1): What were the substantive features of the included studies, such as publication information, instructional context, and learners' background?

Article Title: A scoping review of digital game-based technology on English language learning

a

ID: 426513b2355ce8a3edd2062a18f7de23
RQ(1): What are the characteristics (theory, platforms, study type, duration, sample size, age) of videogame, gamified application, or VE studies for the management of diabetes?

Title: The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence

a

RQs about the research methodology of game-related topics

RQs about the identification of game-related implementations

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