Ergonomics

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"Fit for Human Use"Matches Task, Equipment & Work Environment with the operators Capabilities (Physique, abilities, information handling and workload capacities) and Needs (health, safety, comfort, well-being, mental stimulation, social contact & minimisation of stress) NURSESSometimes refered to as Human Factors or Human Centered DesignMEMORY PALACE: FC101. SURFACE TO AIR, CHEMICAL BROTHERS.

Books

Bodyspace - Anthropometry, Ergonomics and the Design of Work

Stephen Pheasant & Christine M. Haslegrave

Evaluation of Human Work

Wilson & Corlett

General Links

Lots more found in Rachels course booklet, page 24

Compile a list of references providing techniques and standards for physical ergonomics in the context of interactive devices & workplaces.

If system is affected = Reduction in task quality, efficiency, increased dev costs & training

If user is affected = user costs; well-being, effectiveness & satisfaction

Risk & Risk Assessment

Workspace Design

Defining the target population

The Limiting User

Not average User

95th percentile

Other users: maintainers, cleaners, assemblers etc

Users may change

temporarily

fatigue

permanently

growth

training

aging

Upper Limb Disorders

RSI / WRULD / CTD

Force

Anthropmetric fit

Repitition

Posture

Behavioural

Examples: Data input operator with a deadline may ignore wrist discomfort

Procrustean Approach to design states that Humans are very good at adapting to their environment

Hexagon Model - Benedyk, Woodcock and Harder

operator

workstation

workplace

work setting

external factors

Applying Physical Ergonomics

Stage 1 - Identify Users

Stage 2 - Identify Tasks

Stage 3 - Tasks -> Sub-tasks -> Arrange in Order -> split into Cognitive & Manual tasks

Stage 4 - Identify Limiting Users & their needs

Stage 5 - Take each design feature & consider it against each level of the Hexagon model

Stage 6 - Identify priorities

Anthropometry

Static data collection

Dynamic data collection

fitting trials

photographic analysis

Task Analysis

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Understanding the Task & the User.Breaking down in to interactions, task elements, sub tasks etc. Or more specifically: an action (manual) or decision (cognitive).

Human-Machine Interaction

Diverse environments

Physical interaction Paradigms

Gesture

Touch

Speech

Direct Sensors

Ubiquitous Computing

Clothing / Fabrics