AICode

m

Mecanim.AI

AICode

API

ICodeBehaviour

MonoBehaviour that runs a StateMachine.

variable

change

listen

(ScriptableObjects)

StateMachine

ScriptableObject that holds definitions to run in StateMachineBehaviour.

GlobalVariables

ScriptableObject that holds global parameter data.
Saved in Assets/ICode/Resources/GlobalVariables.asset

misc

State

ScriptableObject that holds actions, transition and conditions.

StateAction

ScriptableObject that holds action information.

StateTransition

ScriptableObject that holds conditions.

StateCondition

ScriptableObject that holds condition information.

Unity

UI

FSM

path

GameObject/FSM

tools

Global

Variables

Browsers

Action

Condition

Error

Console

options

F1

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