Shroud

Art

Maya

.ma

??? Scale

Plane attached Bone

Export

FBX

Shroud Editor

import

FBX

CapeCloth

topology

Gridded

UV

process

Convert to Shroud Mesh

vertex -> particles

allows animation by Shroud system

Blend

Group

Cloth Plane

Animated by Shroud

Animated by Bone

can be clippy at seams

weight paint

vertex

some move

some static

smooths out seams

export

text file

cape.shroud

Runtime

Unity

Plugin

Shroud

Asset

Project

Hiearchy

Scene

Character

Cape

ShroudScript

"cape.shroud"

ShroudManager