Unite2014

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Wednesday

Keynote

13:00 - 14:00
Mastering Physically Based Shading in Unity 5

Auto-Magically MVVM with uFrame
14:30 - 15:30

Allen Foundation

Editor Scripting from the real world - Inspiration, tricks and lessons learned from 5 years of editor scripts
16:00 - 17:00

Nesholm

To Mecanim and beyond!
17:30 - 18:30
Pierre Paul Giroux - Unity Technologies

Susan

Breakfast

Request and Roadmap

Thursday

Advanced GUI
11:30 - 12:30
Philip Cosgrave - Unity Technologies

UI

Updates to AI in Unity 5.0
13:30 - 14:30
Mikko Mononen - Unity Technologies

PhysX 3 in Unity 5
15:00 - 16:00
Anthony Yakovlev - Unity Technologies

Shader Forge - Making the science behind the magic of shader creation accessible to artists
16:30 - 17:30
Joachim Holmér - Neat Corporation

ShaderForge

Why

Features and Design

MainNode

Basic

Lighting

Custom

projection pattern

Ambient

SkyShop

Specular

Diffuse

Transparency

Alpha Clip

Refraction

Screen Space effect

Geometry

Outline Width & Color

VertexOffset

Tesselation/Displacement

not on Mac OSX

uv

using an image to drive a uv is really expensive

UI

hotkey

S

shader node palette

connection

line number == # of channels data

node

display

property is labelled on node

screenshot friendly

data

baked into shader itself

Sales stats

closed beta = big bump

sales = big bump

Questions

New feature announcement

realtime area light

Empowering Artists, Designers and Non-Technical Types to Make Games in Unity
18:00 - 19:00
Elliott Mitchell - Vermont Digital Arts

Friday

Introduction to Analytics and CRM
10:00 - 10:30
Chethan Ramachandran - Unity Technologies
Gratuitous Google Gaming - Including Play, Android, and TV
10:30 - 11:00
Daniel Galpin - GOOGLE.COM

New Unity Networking in 5.x
11:30 - 12:30
Sean Riley - Unity Technologies

Phase

New Audio Radness in Unity 5.0
13:30 - 14:30
Wayne Johnson - Unity Technologies

Audio

Test automation for games is for realz. Introduction to Unity Test Tools
15:00 - 16:00
Tomek Paszek - Unity Technologies

Test

Unity Test Tools

test automation defends against

regressions

issues that occur after fixing other issues

pyramid

UI

Integration test

Unit tests

Batch runner

Integration test runner

Platform runner

Unit test runner

Assertion component

Assertion explorer