Unity3D_Build

m

config

WebPlayer

platform dependent compilation

#if UNITY_EDITOR

...

#endif

scripts that use Editor functions will fail

Unity = Runtime + Editor

Web Player = Runtime only

Android

PlayerSettings

Other

Identification

BundleIdentifier

"com.BusRide.Touch_mton"

Resolution and Presentation

Default Orientation

AutoRotation

config

true

Landscape Right

Landscape Left

false

Executable

ios

Memory

empty scene

AppStore

22 MB

no optimization

12 MB

code stripping

Performance

Features

Graphics

DXT texture compression is not supported; use PVRTC formats instead

Rectangular textures can not be compressed to PVRTC formats.

??? NPOT ???

Movie Textures are not supported; use a full-screen streaming playback instead.

build

size

log

make build and then check

log