Categories: All

by David Cruz 6 years ago

390

Virtual Librarian

Virtual Librarian

References: Adams Becker, S., Pasquini, L. A., and Zentner, A. (2017). 2017 Digital Literacy Impact Study: An NMC Horizon Project Strategic Brief. Volume 3.5, September 2017. Austin, Texas: The New Media Consortium. Crockett, Lee, et al. Literacy Is Not Enough: 21st-Century Fluencies for the Digital Age. Hawker Brownlow Education, 2012. Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium.

According to the 2017 Digital Literacy Impact by the New Media Consortium, there is a digital skills gap for higher education students, "These findings indicate that most of the digital literacy training in higher education is directed toward consumption and evaluation of information and media, and not on the creation of products using digital resources." Consequently we need to teach students at a younger age to be Digitally Literate they need to b eproducers of media not just cosumers. If they become well-versed in digital literacy they will be able to achieve this goal and well stocked Virtual Library can help them undergo this path.

Majority of items are connected through the PDSB BYOD portal.

E-resources may require tech like iPads or Chromebooks.

Virtual Librarian

Teacher Professional Learning

E-Ressources for teachers
Link to resources provided by PDSB such as Brock University Professional Library, PDSB professional library, Gale's Professional Development Resources, Naxos Music Library, Ebsco Audiobooks

E-Resources

Digital Research Databases
I would connect with our current collection through the PDSB Portal and use resources like Kidinfobits,Canadian Encycolpedia, GALE Cengage resources, PebbleGo
Video/Film Resources
Video resources like Learn360, Curio, Criterion, NFB which either are ministry licensed or purchased from your board are available. Or use out of board streaming like 'Kanopy' (the Oakville Public Library has this available for patrons). Tedtalks and Youtube are also credible sources. Some might argue that Netflix has content as well. One of my favourite digital resources at the moment is from the Global Oneness Project (https://www.globalonenessproject.org/library/films/earthrise). It has a series of photo essays and film documentaries that are accompanied with teacher lessons.
E-Books
Licenses for Audiobooks. Lend out like public library through services. Maybe have an Audible account, through iTunes, or use EBSCO resources.
Digital book services like Tumblebooks, BookFlix, Project Gutenberg (https://www.gutenberg.org/), Wattpad (maybe controversial because of content for elementary, but it's a great tool for young writers to share their stories).
Digital Subscriptions to periodicals (comics, magazines) through services like Marvel Unlimited or Comixology. Read on an ePub reader or iPad. There is a lot of course material that is published for students through iTunes, some middle school and secondary content. The 'Everyone Can Create' for iPad is good for all levels of learners (https://www.apple.com/ca/education/everyone-can-create/)

Tech Bar

Areas to charge personal devices to use in the LLC. Have a "Digital Cafe' feel to it where personal devices are allowed to be used for academic purposes.
Virtual sign out for a variety of technological resources
Windows Laptops
Macbooks
Chromebooks
iPad

Teaching Digital Citizenship - Resources for Teachers

Use Digital Resources to help teachers and students understand what it means to be digitally literate. I have included some resources that I have used in the past
The NMC Horizon Report 2017 discuss the importance of students becoming critical consumer of information, innovative creators and empowering themselves through this process.
Mediasmarts.ca also has useful lesson on Media and Digital Literacy. REality Check is a game that helps you understand what;s real and what's fake, and how to analyze information online critically.
Commonsense Media lessons on Information Literacy would be beneficial for students. Some lessons are on fair use, credible sources, and digital identity.
Focus on Nine Elements of Digital Citizenship (Ribble 2013 specifically Digital Literacy, "process of teaching and learning about technology and the use of technology."
Information Fluency - Teaching students to understand the tidal wave of information given to them, infowhelm (Crockett, Jukes, and Churches 2011). When looking at information they need to use this approack: Ask good questions, Acquire the knowledge, Analyze the information, and Apply their knowledge by creating something that makes meaning or solves a problem (Crockett, Jukes, and Churches 2011)

Digital Resources for Students

Math Resources: Mathify (tutoring), Mpower, Mathies.ca, Mathisfun.com
Mindmapping: Mindomo
3D design and modeling: Tinkercad, MinecraftEDU
GSUITE for Education: Slides, Drive, Docs, Hangouts, Drawings, Blogger
Mapping: Google Tour Builder, Google My Maps, ArcGIs storymap
AR/VR: CospacesEDu, Google Creator Tools: Tour Creator, Poly, Blocks; 3D Storytelling: StorySpheres
Coding: Code.org, ErasealKittens; Made it with Code, Scratch 3.0

Student Tech Experts

Have a student created website that houses resources that support them with various technologies in the LLC which could be beneficial for teachers and students.
They can create how to videos on:

Makerspace/Makered (Cardboard automata, Rube Goldberg Machines)

Robotics (Lego, Vex, Ozobot, Dash and Dot, Makey Makey)

Film Creation and Editing (iMovie, Adobe Premiere 7

Audio Engineering (Audacity, GarageBand)

AR/VR creation (Minecraft, CoSpaces, Makrkit)

3D modelling and 3D priniting (Tinkercad, Morphi)

Coding (Blockly, Scratch, Swift)

Video Conferencing Centre - Can all be housed on a website

Connect with Experts
Digital Human Library
VROC
Skype a Scientist
Flipgrid
Self-Assessment (Self Reflections) Used for Formative Assessment Used for Summative Assessment
Google Hangouts
Connect with other classrooms across school board or globe