Kategorie: Wszystkie - gamification - security - mobility - accessibility

przez Yudy Gómez 3 lat temu

177

DIGITAL LEARNING PRIMARY TRENDS

DIGITAL LEARNING PRIMARY TRENDS

DIGITAL LEARNING PRIMARY TRENDS

Bring your own device (BYOD)

Most teachers and students show interst to use it
example: teachers and students have different devices to access at any time and everywhere.
Disadvantage
Lack of security
Easily Distracting

Example: Students may be distract with their personal apps and information kept in thier own device.

Advantges
Collaborative work

Example: Students use and share their devices in order to enrich and speed the tasks up

Motivation
Student's mobile devices are use in the school
Example: Students bring and use their own device

M- learning

It reach more people
Example: Useful educational strategy for large groups.
More accessible learning
Example: Untethered devices
Self - paced- learning
Example: Time optimization and multiple learning style
Any where , Any time
Example: School, house, workplace, etc.
Access to content through mobile devices
Examples: Gamified lessons

Mobility and mobile devices

Mobile learning activities include gamification
Example; Duolingo "Mobile app"
Great influence on digital learning
Example: Learning Management System
Allow interaction with mobile devices
Example: Social networks
Communication via voz and data
Examples: phones , tablets